![]() ![]() ![]() The game reverts back to the 3-character elimination system from KOF '94 to KOF '98, ignoring gameplay features from later games such as the "Striker" system used from KOF '99 through KOF 2001 and tag team system in KOF 2003. Rather than commit a new major game blindly, SNK instead chose to "test the waters" with a remix of The King of Fighters 2002, tweaking the game's systems reskinning the game with high-resolution backgrounds, character art, and interface elements to take advantage of the more advanced hardware and removing characters originating with the Eolith-developed KOF 2001 and KOF 2002, replacing them with other SNK-originated characters. The Atomiswave, a cartridge-based multi-arcade system like the Neo Geo and based on SEGA's Dreamcast hardware, with which SNK was already familiar, was an obvious candidate. After The King of Fighters 2003, SNK Playmore looked for newer substitute platforms for future development. ![]() Outlaw Team)īy the mid-2000s, SNK's in-house Neo-Geo hardware had become quite dated. ![]()
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